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Gamification in University Courses, April 19, 12 noon - 1 pm pacific
*Gamification* involves applying some of the elements used in game design
to educational content and information problem solving in order to increase
student involvement with course concepts and enhance learning and
retention. Four essential elements and four skill areas inherent in
computer games were mapped to the content in eight courses that were taught
in hybrid and online modes, and activities were designed to interest
students in tapping these skills. Analysis of structured self-reports, lab
reports, chat logs, and threaded discussions generated illustrations from
various assignments addressing game aspects. Selected gamification
strategies evolved over a four-year period in response to student
reactions, and continue to be developed, incorporated, and evaluated for
their potential to influence learning.

*About the Presenter*

Diane Nahl is a professor in the Department of Information and Computer
Sciences, Library and Information Science Program. Her research focuses on
the role of affect and emotion in in socio-technical learning environments
including the web and virtual worlds.

Friday, April 19, 2013
Time: 12:00pm PST – 1:00pm PST
Location: Second Life

SLURL: http://maps.secondlife.com/secondlife/SJSU%20SLIS/100/29/33