LISTSERV mailing list manager LISTSERV 16.5

Help for P2P Archives


P2P Archives

P2P Archives


P2P@LISTSERV.UTK.EDU


View:

Message:

[

First

|

Previous

|

Next

|

Last

]

By Topic:

[

First

|

Previous

|

Next

|

Last

]

By Author:

[

First

|

Previous

|

Next

|

Last

]

Font:

Proportional Font

LISTSERV Archives

LISTSERV Archives

P2P Home

P2P Home

P2P  June 2018

P2P June 2018

Subject:

CFP: EAI Endorsed Transactions on Serious Games

From:

Giacomo Quadrio <[log in to unmask]>

Reply-To:

Peer-to-Peer <[log in to unmask]>

Date:

Fri, 22 Jun 2018 18:20:29 +0200

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (118 lines)

[Apologies for multiple copies]

       EAI Endorsed Transactions on Serious Games
       Editor(s)-in-Chief: Ombretta Gaggi
       http://eudl.eu/issue/sg/4/15

       CALL FOR PAPERS

Games are structured contexts where players have clear objectives,  
with victory as the end goal. In a game, players must solve problems,  
overcome challenges and face opponents (real or game characters) but  
always respecting a clearly-defined set of rules. Failure to follow  
these rules implies a punishment or penalty. Games can involve one  
player acting alone, two or more players acting cooperatively, or  
players or teams of players competing between themselves.
Computer games are played through a computer, on a standalone or  
networked form. Games are highly interactive products that keep the  
player in a state of focused motivation, or “flow” as defined by  
Csikszentmihalyi. The player is always on the edge of his/her  
abilities, with the permanent feeling that he/she is about to reach  
the goal, about to go to the next level.
This motivates the player to try, to give his/her best and to evolve.  
Serious Games are not designed for the sole purpose of entertainment  
but rather with training, educational, marketing or awareness raising  
objectives. These games are designed with the main goal of creating a  
skill development context for the player while retaining the same  
focused motivation context of “fun” games.
The player must perform tasks, analyze processes and draw conclusions  
in order to increase his/her productivity and knowledge in the  
framework of the game positive and negative feedback, sometimes  
representing risks or a series of events that, in real life, would be  
negative or even fatal. This type of games is used in numerous areas  
like engineering, health, education, defense, military, emergency  
management, and scientific exploration, among many others.

Special Issue: Serious Games for Social Good  
(https://escripts.eai.eu/publication/190-serious-games-for-social-good)
Special Issues Editor: Barbara Guidi (University of Pisa)


TOPICS
------

Topics to be addressed by the journal include but are not limited to:

- Serious games applications
    - Games for marketing and advergames
    - Games for training and skill development
    - Games for research
    - Games for social awareness
    - Games for business, banking and finance
    - Games for community engagement
    - Games for healthcare and wellness
    - Games for human resource training and development
    - Games for patient rehabilitation and physiotherapy
    - Games for senior citizens
- Serious games technology
    - Virtual and augmented reality
    - New interaction devices, toys and playthings
    - Simulations
    - 3D rendering technologies
    - Games development for mobile devices
    - Game engines and development tools
    - Location-based games
    -Artificial intelligence
- Serious games analytics
- Assessment and evaluation of serious games
- Serious game design and storyboarding
- User experience design
- Serious gamer psychology
- Serious game gender and age issues
- Social and collaborative serious games and confidentiality in serious games
- Case studies in serious games
- Classification, categorization of types of serious games
- Serious game research


SUBMISSION
----------

Submission Instructions: http://eudl.eu/static/Submission-Instructions.pdf
Publication Ethics and Malpractice Statement:  
http://eudl.eu/static/Publication-Ethics-and-Malpractice-Statement-for-EAI-Transactions.pdf
Editors and Editorial Board: http://eudl.eu/static/transactions/editors_sg.pdf


EDITORIAL BOARD
---------------

Andreea Molnar (Portsmouth University)
Anthony Brooks (Aalborg University)
Antonio Coehlo (University of Porto)
Edna Pasher (Edna Pasher PhD & Associates)
Hariklia Tsalapatas (University of Thessaly)
Ivan Martinez-Ortiz (Compultense University Madrid)
Janet C Read (University of Central Lancashire)
Joze Rugeli (University of Ljubljana, Slovenia)
Manuel Ninaus (Leibniz-Institut für Wissensmedien - IWM)
Martin Sillaots (Tallinn University)
Natali Padilla-Zea (Universidad Internacional de La Rioja (UNIR)
Nick Kearney (Andamio Education and Technology S.L., Spain)
Olivier Heidmann (University of Thessaly)
Paula Escudeiro (Instituto Superior de Engenharia do Porto, Portugal)
Pedro Latorre (University of Zaragoza)
Rosa Reis (Instituto Superior de Engenharia do Porto, Portugal)
Rui Prada (Instituto Superior Técnico, University of Lisbon)
Silvia Gabrielli (CREATE-NET, Italy)
Silvia Margarita Baldiris Navarro (Silvia Margarita Baldiris Navarro)
Theo Lim (Heriot-Watt University)

-- 
Giacomo Quadrio
Ph.D student
University of Padua
Department of Mathematics
Via Trieste, 63 - Office 731
35121, Padua, Italy

Top of Message | Previous Page | Permalink

Advanced Options


Options

Log In

Log In

Get Password

Get Password


Search Archives

Search Archives


Subscribe or Unsubscribe

Subscribe or Unsubscribe


Archives

October 2024
September 2024
August 2024
July 2024
June 2024
May 2024
April 2024
March 2024
February 2024
January 2024
December 2023
November 2023
October 2023
September 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
December 2022
November 2022
October 2022
September 2022
August 2022
May 2022
February 2022
January 2022
December 2021
November 2021
October 2021
September 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
December 2018
October 2018
September 2018
August 2018
June 2018
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
November 2016
October 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
December 2015
November 2015
October 2015
July 2015
June 2015
April 2015
March 2015
February 2015
January 2015
September 2014
May 2014
April 2014
March 2014
February 2014
January 2014
December 2013
November 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013
January 2013
December 2012
November 2012
September 2012
August 2012
June 2012
May 2012
March 2012
January 2012
December 2011
November 2011
October 2011
September 2011
August 2011
July 2011
April 2009
January 2009
July 2008
October 2007
July 2007
June 2007
May 2007
February 2007
October 2006
July 2006
June 2006
March 2006
January 2006
September 2005
June 2005
April 2005
March 2005
February 2005
November 2004
October 2004
September 2004
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
December 2003
November 2003
October 2003
September 2003
August 2003
July 2003
May 2003
April 2003
March 2003
February 2003
January 2003
December 2002
November 2002
October 2002
September 2002
August 2002
July 2002
June 2002
May 2002
April 2002
March 2002
February 2002
January 2002
December 2001
November 2001
October 2001
September 2001
August 2001
July 2001
June 2001
May 2001
April 2001
March 2001
February 2001
January 2001
December 2000
November 2000

ATOM RSS1 RSS2



LISTSERV.UTK.EDU

CataList Email List Search Powered by the LISTSERV Email List Manager