INVITATION:
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Deadline: July 15th, 2011.
Please consider to contribute to and/or forward to the appropriate
groups the following opportunity to submit and publish original
scientific results.
In addition, authors of selected papers will be invited to submit
extended article versions to one of the IARIA Journals:
http://www.iariajournals.org
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============== UBICOMM 2011 | Call for Papers ===============
CALL FOR PAPERS, TUTORIALS, PANELS
UBICOMM 2011: The Fifth International Conference on Mobile Ubiquitous
Computing, Systems, Services and Technologies
November 20-25, 2011 - Lisbon, Portugal
General page: http://www.iaria.org/conferences2011/UBICOMM11.html
Call for Papers: http://www.iaria.org/conferences2011/CfPUBICOMM11.html
- regular papers
- short papers (work in progress)
- industrial presentations
- posters
- ideas
Submission page: http://www.iaria.org/conferences2011/SubmitUBICOMM11.html
Submission deadline: July 15th, 2011
Sponsored by IARIA, www.iaria.org
Extended versions of selected papers will be published in IARIA
Journals: http://www.iariajournals.org
Please note the Poster Forum and Work in Progress options.
The topics suggested by the conference can be discussed in term of
concepts, state of the art, research, standards, implementations,
running experiments, applications, and industrial case studies. Authors
are invited to submit complete unpublished papers, which are not under
review in any other conference or journal in the following, but not
limited to, topic areas.
All tracks are open to both research and industry contributions, in
terms of Regular papers, Posters, Work in progress,
Technical/marketing/business presentations, Demos, Tutorials, and Panels.
Before submission, please check and comply with the Editorial rules:
http://www.iaria.org/editorialrules.html
UBICOMM 2011 Topics (topics and submission details: see CfP on the site)
Fundamentals
Semantics of ubiquity; Ubiquitous knowledge; Knowledge discovery
mechanisms; Profiling ubiquitous environments; Ubiquitous technologies
for education, learning, and training
Mobility
Ubiquitous computing; Wearable computing; Mobile computing; Nomadic
computing; Mobile commerce; Mobile learning
Information Ubiquity
Ubiquitous information appliances; Information retrieval and filtering;
Context awareness; Control of ubiquitous data; Data management and
processing; Data replication, migration and dissemination
Ubiquitous Multimedia Systems and Processing
Multimedia content recognition, indexing and search; Mobile graphics,
games and entertainment; Ubiquitous multimedia applications and systems;
Streaming mobile multimedia; Mobile media management; Multimedia
ubiquitous platforms; Multimedia Indexing and Compression; Image and
Signal Processing; Virtual reality in ubiquitous systems
Wireless Technologies
Bluetooth; 802.11.x; 802.15.x; ZigBee; WiMax
Web Services
Web 2.0; Semantic web; Web services; Ontology; Web Services evolution;
Web Services applications
Ubiquitous networks
Ubiquitous networks; Network management; Network performance evaluation;
Networks and technology convergence; Internet access in ubiquitous
systems; Ubiquitous mesh, ad hoc and sensor networks; RFID;
Reconfigurability and personalization of ubiquitous networks
Ubiquitous devices and operative systems
Design of devices for ubiquitous systems; Mobile devices; Wearable
devices; Embedded systems; Operative systems for ubiquitous devices;
Real-time operating systems and scheduling
Ubiquitous mobile services and protocols
Frameworks, architectures, and languages for ubiquitous services;
Queries, transactions and workflows in mobile and ubiquitous Networks;
Algorithms for ubiquitous systems; SLA/QoS in ubiquitous services;
Ontology based services; Location-based services; Protocols and
interaction mechanisms for ubiquitous services; Mobile services and
service convergence; Service discovery mechanisms; Tracking in
ubiquitous environments; Measurement, control, and management of
ubiquitous services; Design and development of ubiquitous services;
Wireless/mobile service delivery
Ubiquitous software and security
Ambient components; Agent technologies; Software for spontaneous
interoperation; Dependability guarantees; Security; Key Management and
Authentication; Trust; Privacy; Fault-tolerance; Multimedia Information
Security
Collaborative ubiquitous systems
Cooperative networks for ubiquitous systems; Cooperative applications
for ubiquitous networks; Handheld and wearable systems for interaction
in collaborative groups and communities; Ad hoc collaboration in
ubiquitous computing environments; Awareness of collaboration and of
work environment; Inherently mobile collaborative work
User and applications
Mobile user interfaces; Ubiquitous user-generated content (weblogs,
wikis, etc.); Mobile and ubiquitous computing support for collaborative
learning; User modeling and personalization; Context- and location-aware
applications; Toolkits, testbeds, development environments; Tools and
techniques for designing, implementing, & evaluating ubiquitous systems;
Constructing, deploying and prototyping of ubiquitous applications;
Evaluation of user models for ubiquitous environments; On-line
analytical techniques; Human-computer interaction in ubiquitous
computing environments; Ubiquitous e-Development (business, science,
health, etc.); Case Studies; Emerging industrial/business/scientific
ubiquitous scenarios; Ambient intelligence; Social issues and
implications of ubiquitous system
UBICOMM Advisory Chairs
Jaime Lloret Mauri, Polytechnic University of Valencia, Spain
Sathiamoorthy Manoharan, University of Auckland, New Zealand
Zary Segal, UMBC, USA
Yoshiaki Taniguchi, Osaka University, Japan
Ruay-Shiung Chang, National Dong Hwa University, Taiwan
UBICOMM 2011 Research Chairs
Korbinian Frank, German Aerospace Center - Institute of Communications
and Navigation, Germany
Carlo Mastroianni, CNR, Italy
Sergey Balandin, FRUCT, Finland
Juong-Sik Lee, Nokia Research Center - Palo Alto, USA
Ann Gordon-Ross, University of Florida, USA
Michele Ruta, Politecnico di Bari, Italy
Committee: http://www.iaria.org/conferences2011/ComUBICOMM11.html
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